| Audio.Source | implemented by objects that output audio connections |
| Audio.Sink | implemented by objects that take audio as input |
| Audio.BeatTracker | |
| Audio.Buffer | a single-channel finite-length audio stream |
| Audio.BufferEvent | an event created by scheduling an Audio.Buffer |
| Audio.Clip | a finite-length audio stream |
| Audio.Connection | a single-channel audio connection between components |
| Audio.Connector | the endpoint for a single-channel audio connection |
| Audio.Input | an audio system input |
| Audio.Mixer | an audio mixer |
| Audio.MixerGain | |
| Audio.MultiInput | a multichannel audio input |
| Audio.MultiOutput | a multichannel audio output |
| Audio.OnsetDetector | |
| Audio.Output | an audio system output |
| Audio.StereoInput | a system stereo input |
| Audio.StereoOutput | a system stereo output |
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