Data Binding

In this example we show how to import complex data models into our script using JSON.

Basic JSON

We can use the IO.Json object to read JSON from a string or IO.File, here we'll use it to read a string with an object serialized to JSON:



json <- IO.Json()

local obj = @"
{ ""key"" : ""value"", ""arr"": [0, 1, 2, 3] }
"

local data = json.read(obj)


By calling the read method with a single argument we parse the JSON into a bipscript table, array or primitive. In this case we've parsed an object into a table whose fields and subfields can be accessed like any other:



println(data.arr[2])


JSON Object Binding

We can also use the Json read method to deserialize data into an existing class type. In this case it will parse the JSON into a new instance of an given class.

We'll create a simple object model to show this, the first class "PluginFactory" creates new audio plugins of a given type with the given preset patch:



class PluginFactory {
	url = ""
	preset = ""
	function create() { 
		return Lv2.Plugin(this.url, this.preset)
	}
}


Next we define a "SongPlayer" class which contains a play method to play a short tune written in abc notation, using a synth plugin created via our factory.

Note we can use an annotation on the factory field to specify the type of the field as "PluginFactory", without this annotation a subobject would be instantiated as a generic bipscript table.



class SongPlayer {

	pattern = ""
	</ type = PluginFactory />
	factory = {}

	function play() {
		local lv2 = factory.create()
		lv2 => Audio.StereoOutput("out", true)

		local midi = Midi.abc(pattern)
		local clock = Time.BasicClock(160)
		lv2.schedule(midi, 1.0, clock)

		clock.start()
	}
}


Here's a JSON serialization of the above objects:



local config = @"
{
	""pattern"" : ""|GA z G E2 F2|GA z B c2 d2|ec z d B2 G2|F8|"",
	""factory"" : {
		""url"" : ""http://calf.sourceforge.net/plugins/Monosynth"",
		""preset"" : ""Velo Bee""
		}
}
"


To deserialize we call the read method with the SongPlayer class definition as the second parameter:



local song = json.read(config, SongPlayer)


The method returns a new instance of the class ready to use:



song.play()



Complete Script

json <- IO.Json()

local obj = @"
{ ""key"" : ""value"", ""arr"": [0, 1, 2, 3] }
"

local data = json.read(obj)

println(data.arr[2])

class PluginFactory {
	url = ""
	preset = ""
	function create() { 
		return Lv2.Plugin(this.url, this.preset)
	}
}

class SongPlayer {

	pattern = ""
	</ type = PluginFactory />
	factory = {}

	function play() {
		local lv2 = factory.create()
		lv2 => Audio.StereoOutput("out", true)

		local midi = Midi.abc(pattern)
		local clock = Time.BasicClock(160)
		lv2.schedule(midi, 1.0, clock)

		clock.start()
	}
}

local config = @"
{
	""pattern"" : ""|GA z G E2 F2|GA z B c2 d2|ec z d B2 G2|F8|"",
	""factory"" : {
		""url"" : ""http://calf.sourceforge.net/plugins/Monosynth"",
		""preset"" : ""Velo Bee""
		}
}
"

local song = json.read(config, SongPlayer)

song.play()


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